2 Dec 2013

Cartography and Visualisation IV: Map Design


Visual Variables

Visual variables can vary in the following manner:

Size: the thickness/size of a symbol
Value: the lightness/darkness of a colour
Hue: shade of a colour (element on the colour wheel; a pure colour)
Saturation: purity of the colour; also known as chroma
Orientation: the direction of the symbol
Shape: the type shape used for symbolisation
Arrangement: the way in which the symbol is arranged
Texture


Colours 

Colours used limited by: 1) human vision, 2) colour specification of systems, 3) colours in map design

1) Human Vision



A beautiful video on the physics of colour

Electromagnetic spectrum: 400nm-700nm for the visible range

Two Theories on vision: 

Trichromatic theory: condition of possessing independent channels for conveying colour information, derived from three different cone types (cone cells). In reality there might be more than 3. (by Thomas Young, 18th century)

Opponent-process theory: psychological model that accounts for wide range of behaviours, including colours. We perceive colours as three independent receptor types of opposing pairs: white v. black, blue v. yellow, red v. green. (by Ewald Hering in the late 17th century)


A lecture on the Colour-Opponent Theory

It has been shown that both work hand-in-hand (physiological v. psychological).


Simultaneous contrast: appearance of a colour in a display depends on colour that surrounds it
Successive contrast: colours modified in the order they are seen 

A video illustrating simultaneous colour


2) Colour specification of systems

Things to note:
Printer-friendly
Colour-blind friendly
Black/white printer

3) Colours in map design

Colour conventions: e.g., blue for water, green for lush/thick vegetation, brown for land surfaces, red with warm/blue with cool temperature; red to advance, blue to retreat (because our eye lens bulge when we see red, similar to seeing objects close up)


Using it for figure-ground contrast


Schemes possible (i.e., http://colorbrewer2.org/)

  • Qualitative schemes: represented by the difference in hues
  • Binary schemes: represent with differences in value, holding hue constant, unless it is used to represent qualitative difference (then hue difference might be fine)
  • Sequential schemes: represent data in sequence; generally represented with value difference, hue held constant
  • Diverging schemes: focus on a mid-point and variations out from that mid-point

Colour Brewer. Allows you to select for sequential, diverging colour schemes. Not included: binary scheme.

Typography

Why text are required in a GRAPHIC map:

  • Labelling: clear and unambiguous communication; ‘symbols for meaning’
  • Organising: structure, visual hierarchy, location, spatial extent
  • Explaining: graphics cannot explain everything, title/legends/explanatory text

Typography is the usage of design in text (type).


Letter form components:
X-height: height between base and mean-line; a font with a large x-height is said to be more readable (though a quick search on the internet says that this is a myth)
Serif: the line at the end of a letter

Type characteristics:
Type family: a group of type designs that reflect common characteristics
Typeface: combination of type of a particular style and family
Style: italics used more for natural features; also for identification of publication though it is harder to read, water features;
Font: a set of all alphanumeric and special characters of a particular type family, style and size
Spacing: (between letters) kerning, (between lines) leading; letter spacing for words in uppercase so it is more readable (i.e., outline is more visually dominant than inner space)
Type size: implies ordered relationships; larger of greater importance; small sizes should be avoided (4-5point)
Type weight: bold implies greater quantity; light type may not always be available in a mapping type
Case: lower case for easier word recognition, uppercase for mountain ranges, lower cases for other natural features; more important/ larger features with the usage of uppercase
Type face and lettering harmony: one typeface should be used across the map; multiple variants of a type face can be used
Masking: background (“highlight”)
Hallow: border around text
Callout: with speech bubble

Type is important to convey the message you wish to give to your audience.
As much as possible, it should be light in shading, enough kerning between the letters.
Capitalisation should be avoided unless its for a major area.
Finally, the most important thing is readability. :)


History of Typography

 
What is typography

Layout

*this section is still work in progress


Planar Organisation

Balance
Rudolf Arnheim’s visual principles of balance: weight & direction


Variables that confer more/less weight
Location: at structural net (via golden ratio)/ not at structural net, right/left, top/bottom, away from centre/near centre
Shape: regular/irregular, compact/not compact
Colour/ Interest/ isolation: type of colour (red/blue, bright/dark, white/black), instrinsic interest/none, isolated/surrounded
Size: large/small

Variables that confer direction or not
Location: isolated/ 'is surrounded'/ 'is in centre'
Shape: can direct with axes
Subject matter: can direct based on interest


Internal organisation

WHAT: An ordered map arranges the graphic and/or intellectual elements into a composition that develops a clear visual expression
HOW: Through alignment in two steps: 1) Intraparallelism - aligning map elements with each other to simplify the map 2) Alignment corrections via continual separations between groups of elements
WHY: Reduces tension

source: http://www.gitta.info/LayoutDesign/en/html/DefOrgMapEle_learningObject3.html

Hierarchical organisation

Figure: important objects that should stand out against the background
Ground: less important objects that form the background

Perceptual grouping: the map viewer spontaneously combines elements in the visual field that share similar properties, resulting in new forms or ‘wholes’ in the visual experience; this can be done so by shape, size or proximity

Contrast: visual differences between the map features that allow us to distinguish one from another, achieved through considering line/ texture/ colour (value and hue)

-> Line contrast: edges
-> Texture contrast: pattern of small symbols repeated in such a way that the eye can perceive individual elements
-> Value contrast: e.g., using a dark colour as the background and lighter colour as the foreground (Arnheim’s rule)

Closure: the tendency for perceiver of the map to complete unfinished objects

Vignetting: graphic emerging from an edge or border resulting in a continuous gradient of brightness (for land-water contrast)


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